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It was made during the time when a lot of developers were trying to do something seemingly impossible with video games – create realistic virtual worlds where you can do almost anything and expect the world the react accordingly. Probably, the strongest point of Half-Life to this day remains its setting and its structure. With all of this done, I feel like my overall opinion on the game hasn’t changed much.
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#HALF LIFE BLUE SHIFT CRASH ON LEVELS MOD#
I planned this revisit since the fan-made remake Black Mesa is nearing its completion, and after finishing the original decided to revisit both of the game’s PC expansions developed by Gearbox Software (the third official expansion Decay remains officially console only, though there is a mod I decided not to play). But I’m not really specifically a fan of the series, more of the admirer. I did enjoy them all, I played quite a few mods, tried making mods myself (never got far), revisited them a couple of times and still have a lot of respect for what all of them were going for and how they innovated and influenced gaming in general. Wow, it’s been a while since I’ve played a Half-Life game… They were never really as important to me as they were for so many people. O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.